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Little alchemist 2 guide
Little alchemist 2 guide










The drinker gains a +1 bonus to AC for 10 minutes.īoldness. The drinker's walking speed increases by 10 feet for 1 hour. The drinker regains a number of hit points equal to 2d4 + your Intelligence Modifier Roll for each elixir's effect separately. When you reach certain levels in this class, you can make more elixirs at the end of a long rest: two at 6th level and three at 15th level. When you do so, you use your action to create the elixir in an empty flask you touch, and you choose the elixir's effect from the Experimental Elixir table.Ĭreating an experimental elixir requires you to have alchemist supplies on your person, and any elixir you create with this feature lasts until it is drunk or until the end of your next long rest. You can create additional experimental elixirs by expending a spell slot of 1st level or higher for each one. As an action, a creature can drink the elixir or administer it to an incapacitated creature. Roll on the Experimental Elixir table for the elixir's effect, which is triggered when someone drinks the elixir. Alchemist Spellsīeginning at 3rd level, whenever you finish a long rest, you can magically produce an experimental elixir in an empty flask you touch. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

little alchemist 2 guide

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Alchemist Spells table. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.

little alchemist 2 guide

When you adopt this specialization at 3rd level, you gain proficiency with alchemist's supplies. Source: Tasha's Cauldron of Everything/Eberron: Rising from the Last War Tool Proficiency












Little alchemist 2 guide